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It's a plothook that for some reason the author intended that a player would have to pay xp in order for the storyteller to use it. They had an idea, they went "right, stick that in this bit" and then promptly moved on to other things without caring if it even made sense where it was. It's a nice little idea sure, but it's indicative of the level of thought the mechanics were given by the author. The fact that it was included as a buyable power alongside actual mechanical ones is. The power in and of itself isn't problematic. The 'screw balance this is nature' was just a lazy excuse for the author not properly checking the mechanics and definitely wasn't followed when it came to assigning the numbers. Clearly the author has a lot of favoritism towards certain animals over others, which is why, as you can see from the other reply to my comment, the were-tiger warform is better than the were-elephant one for some reason.
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CHANGING BREEDS MAGE YOUR MAGE COULD CAST LIKE FULL
If you want a full story I can happily write up summaries of all the changing breeds characters I've done and post them here, but it's been a while since I used a changing breed character for anything so some details are hazy.Īs for the screw balance thing, it does not match up thematically. The corvids were actually decently balanced, the were-bear was quite broken and the were-tiger was so ridiculously good at intimidating and violence we didn't really bother rolling it as I was able to reliably get exceptional successes most of the time.
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I never realized how ridiculously broken the mechanics were until it was pointed out to me. I've done were-tigers, were-bears and a were-crow using the rules. If you want to use them in 2e some homebrew and borrowing updated uratha mechanics from the 2e book those rules can be used to create shapeshifters that at least have some internal balance, balance against other splats being stupid to even attempt.įirstly, yeah I've played with the rules from changing breeds. If you want to create non-uratha shapeshifters the rules to use are in the back of the War Against the Pure book from werewolf the forsaken 1e, as it gives rules for creating custom shifters without just tossing a bunch of numbers together and claiming it works because nature. The book literally says at one point "screw balance, you think nature is balanced?!" And then throws us stuff like the land titans that with 0xp and a small amount of optimizing could 1 hit kill basically anything in existence, primal urge that for some reason riases the attribute cap to above 5 when you hit around 3 dots of it rather than doing so at 6 like literally every other powerstat, were-tigers that actually have the stats for each form copy pasted from the apocalypse changing breed book. The mechanics are probably one of the worst parts of the book to be honest.